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In the years this campaign has lasted, the story has got rather long. When the arc plot of Lucrezia's manipulations of the party came to an end, I still had masses of adventures and plot, and the players still wanted to keep going. So to make sense of things I've divided the exploits of the group not only into adventures, but into campaigns as well. The first involves Lucrezia's plot to raise Cabora, and the second campaign continues with the story, as the characters become involved in the Montaigne Revolution. The third campaign takes the characters to Freiburg to play the campaign 'Hammer and Tongs' from the Freiburg boxed set. I have several more campaigns in mind, which will take the characters to the New World and perhaps even the courts of the Sidhe.

The group also has a few 'house rules' for the campaign, which you can have a look at here.

   
  Lucrezia's Web

In her quest to bring Cabora from the depths of the Mirror sea, the insane fate witch Lucrezia weaves her strands about the characters.
   
Liberté, Egalité, Fraternité

With Cabora risen, Théah will never be the same. The troubles in Montaigne reach fever pitch, and the characters find themselves fighting on both sides of a blood thirsty revolution.
   
Aaargh! Freiburg!

The aquisition of some property in Théah's most famous city brings the characters back to Axel's hometown. Can the characters survive the city, and is the city ready for the characters...
   
Interlude

The heroes don't know where they are, or who they have lost. But it is time to follow the adventures of another group of foolhardy souls whose destinies are painfully interlinked.

   
From East to West

A mysterious note from Fiora and a new hero for the group begins a series of adventures that will shake the church of Theah and lead to great loss on the sands of a far away beach.

   

Allegiance

Coming Soon...

   

Shadows and Steel

Coming After That One...