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The third campaign brings to Freiburg, on the run after their exploits in Montaigne. The campaign is named after Axel's tendancy to gaze into the middle distance and sigh 'Ah, Freiburg'. After a visit home I made sure he had a different view of the city. This campaign follows the adventures laid out in the Hammer and Tongs adventures in the Freiburg boxed set. Needless to say, they didn't follow the adventure quite as expected, and a few side issues got into the mix as well.

I am a rather useless GM for keeping proper notes, so creating a cohesive list of the group's adventures has been troublesome at best. So after much debate with the group I've divided the story into several chapters as listed below. Click on the name of the chapter for a more detailed account of what happened, and check out the journals for what the characters think happened! Finally, click on the GM's notes button to find out the origin of the adventure and what was really going on, as well as detail on any published adventures that got used.

The Campaign in Detail Link
Main GM's Notes Link

‘An Eye for an Eye’ GM's Notes

Eager to know the fate of Pietro after the sinking of Caligari island, the group return to Dionna. There they find their lost freind, but cross Giovanni Villanova.

'Sweet Surrender' GM's Notes

After taking Juliette and Valentina to a safe place in Castille, the group begin the journey to Montaigne. however the Inquisition are watching and finally seize their chance.

‘A Performance of Anarchy’ GM's Notes

Hoping to get as far as possible from the Inquisition, the group manage to reach Montaigne. They decide to rest in Paix for a while and fall foul of the plots of the Rilasciare.

‘Children of the Civil War’ GM's Notes

While the group rest in Paix, we follow the fortunes of some of the other characters in Vendel. They are drawn into dark plots between the Vesten and vendel that leave no moral victory, and again suffer terrible berevement as one of their number is lost.

‘The Calm before the Storm’ GM's Notes

Arriving in Charouse the group become involved in a plot against Anne Du Montaigne. Their actions earn the favour of the Empereur himself, even though a storm begins to brew among the people.

‘The Worse Alternative’ GM's Notes

The group discover a portal to another version of Théah, one where the Syrneth have conquered most of the world. Can they escape with hteir freinds, of will they fall to the predations of these terrible otherworldly creatures and their collaborators.

‘The Darkest Hour’ GM's Notes

A piece of thrown fruit turns Charouse into a bloody rage. The revolution is here, nad no one will be safe.