Adventures (Title)
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This is the first series of adventures. In which the party get together and find themselves subject to the whims of a mad fate witch. Lucrezia hounds them into following their destiny, which is to bring Cabora from the bottom of the sea.

I am a rather useless GM for keeping proper notes, so creating a cohesive list of the group's adventures has been troublesome at best. So after much debate with the group I've divided the story into several chapters as listed below. Click on the name of the chapter for a more detailed account of what happened, and check out the journals for what the characters think happened! Finally, click on the GM's notes button to find out the origin of the adventure and what was really going on, as well as detail on any published adventures that got used.

The Campaign in Detail Link
Main GM's Notes Link

‘The Adventure Begins’ GM's Notes

In which Axel von Wendal, Viola (Roberto) Fallisci and Father Alejandro are hired as bodyguards for the Lady Francine Du Paix.

'Where Drachen Dare' GM's Notes

In which the group do a favour for their new friend Clarisse Allias Du Crieux and escort her to Freiburg on behalf of the Knights of the Rose and Cross.

‘Crossing the Mountains’ GM's Notes

Where our heroes assist Lord Allain Praise Du Richesse in his journey across the mountains from Eisen to Montaigne, and thereby earn the enmity of the Rilasciare.

‘The Last Sorcerer’ GM's Notes

Our heroes arrive in Montaigne and meet with an old man who asks them to help save his daughter. However, his intentions are far darker and draw the heroes into a bid to awaken long dead sorcery.

‘The Mask of El Vago’ part 1 GM's Notes

Arriving in San Arant in Castille, Father Alejandro is asked to take over from the local priest who has recently died. However, with the Inquisition abducting the innocent, dark deals being made by the Montaigne governor and even the appearance of the dreaded Captain Reis; it is no time to relax.

‘Tangled Strands’ part 1 GM's Notes

The group runs into Helena and Ramon, lovers who seem to bring trouble with them wherever they go.

‘The Mask of El Vago’ part 2

GM's Notes

In which the villain of the piece is revealed and a stranger proves the key to his undoing.

‘Tangled Strands’ part 2
GM's Notes

Wherein the group decide it is time to leave San Arrant, and Helena returns and bring grave news about the fate of Ramon

‘La Selva Fendes’ GM's Notes

In which the party meet the fate witch Fiora Bernoulli and are drawn into a forest of mystery, stories and dreams.

‘Attack on El Morro’ GM's Notes

Arriving in Vaticine City on the way to Altimira, the group are contacted by Margaretta Orduno. She needs the help of El Vago in a daring plan to rescue her husband from the fortress of El Morro.

‘Altamira Again’ GM's Notes

A strange turn of fate allows our heroes to experience the future of Théah through their descendants. Returning to the world they know, they assist a fencing instructor whose enemies leave one hero as good as dead.

‘The Village of Spirits’ GM's Notes

Travelling north to get passage to Crieux, our heroes again meet Fiora and are trapped in fairytales by a dark spirit.

‘Family and Freiberg’ GM's Notes

Our heroes cannot resist stopping in Freiberg once more as they travel north. This brings a chance to meet Axel’s family and an opportunity to dine with Trague and the city’s assembled nobility.

‘Maiden Voyage’ GM's Notes

From Hafen, passage to Crieux takes the form of the good ship Albers. However, an ancient curse and restless souls await the crew on its doomed voyage.

'Dining with Dreams' GM's Notes

Arriving in Crieux our heroes are reunited with Clarisse and Francine’s sister Eponine. They are joined by Idunn von Laars who sought justice and was cheated of it. An abducted girl draws the group to a strange banquet where their old fairy tale enemies have risen again.

'The Heart of Matushka' GM's Notes

The group become involved with the Explorer’s society and the theft of a valuable Ussuran artifact. They must find the artifact or be blamed for it's loss, but who really lusts to wield it's power? Romance blossoms and withers as Axel and Eponine begin courting, but Fiora discovers the truth about her paramour Pietro.

‘The Haunted House’ GM's Notes

Travelling to the shining city of Charouse, the party investigate a house they are led to by a note hidden in the pommel of a newly purchased dagger.

‘Secrets, Sewers & Serenades’ GM's Notes

On the way to Charouse, the group save the violinist Madeline Du Paix and meet the glamorous Richard. An adventure in the sewers of Charouse grants them a title from the Emperor himself. However this new found fame draws them into an evil plot against Montaigne by the Rilasciare.

Erebus Cross Part 1 – The Lady’s Favour GM's Notes

In which the Princess Dominique Du Montaigne charges the party with a mission to rescue her husband.

Erebus Cross Part 2 – Scoundrel’s Folly GM's Notes

Wherein the heroes must sail to the Midnight Archipelago to stop a madman unleashing a Syrneth power he cannot understand.

‘Soul Mates’ GM's Notes

Trapped on an island in the Midnight Archipelago, can our heroes lift a curse, or remain trapped in a chess game played by ancient powers.

Erebus Cross Part 3 – The Arrow of Heaven GM's Notes

The race is on to reach Vodacce and stop Coleson releasing a Syrneth power that could destroy Théah. Can the group reach Vodacce in time, and what awaits them in the land of lies?

‘Tangled Strands of the Caligari’ GM's Notes

Looking for a rest after their dealings with Villanova, the group head for Bernoulli territory. However, their secret societies all have a job for them on a sinking island. They also run foul of a mysterious scarred man when they try and put an end to his protection racket.

‘Cabora’ GM's Notes

A visit to Dionna adds more clues to Alison’s past. After a brief and painful interlude in Castille the group returns to Vodacce to face the Caligari and the sixth switch.