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This page is designed for the GM who wants to know what the hell was really going on in the adventures. Here you can see what the bad guys were really up to and what the GM was thinking at the time. These notes wshould help you recreate any of the adventures for your own group, or tell you where to find a copy of any published adventures

‘An Eye for an Eye’

Short adventure by the GM, based on the 1669 Almanac Timeline
Eager to know the fate of Pietro after the sinking of Caligari island, the group return to Dionna. There they find their lost freind, but cross Giovanni Villanova.

I couldn't let they players not be involved in the wounding of Villanova. Especially with so many Sophia's Daughters in the group. It was a simple matter to have the players be the ones that Juliette and Valentina turn to for help. This encounter was really just an interlude as they were only passing through Vodacce. The encounter has pretty much made htem vow not to return!

'Sweet Surrender'

Adventure by the GM, because the characters needed their buts kicked :-)
After taking Juliette and Valentina to a safe place in Castille, the group begin the journey to Montaigne. however the Inquisition are watching and finally seize their chance.

As I'd only put them up against low grade Inquisition thugs, the players had kicked them around quite a lot. I felt it was time to get the fear back. So when they booked passage I decided it was on a ship set up to capture them. After all, unknown to them, the Inquisition has been keeping tabs on them for quite some time. One drugged meal later they were strapped in an Inquisition dungeon. It was also time they saw that certain Inquisitors are blessed by Theus. I love messing with their heads.

To ensure they didn't get killed I brought back Ostara to free them, almost by accident. The object of the excersise was to scare them, not kill them. However they still had to cheek their captors so I took great pleasure in breaking a few bones. They have all since learnt. Incedently, to be extra nasty, few of them received torture and questioning at the same time. It worked a lot better to have one character being asked the questions, and another character tortured in front of them if they failed to answer. A little more time I might have broken them all...

‘A Performance of Anarchy’

Adventure by the GM
Hoping to get as far as possible from the Inquisition, the group manage to reach Montaigne. They decide to rest in Paix for a while and fall foul of the plots of the Rilasciare.

Ok, this is what happens when you throw in random plot. The players follow it and you have to write an adventure! I really should know this by now.

The group go to visit a theatre, and I decided it should be attacked by a bomber. I wasn't intending htem to try nad find out what was going on, as it was just an encounter. However, this is how adventures get written I suppose! The basic plot is that a rather fanatical Rilasciare wannabe has gathered a group of well to do muppets and turned them into bombers. They love the idea of smashing the state, but have missed the part about people dying. The Rilasciare is interested in finding out who these people are as they are getting attention in the wrong places and messing up Rilasciare operations.

When they find out the players are after them, the bombers try a few times to kill them off, usually involving explosives. Luckily the group manage to discover where the bombs are coming from and stop the bad guys. Sadly this is by blowing them up with their own explosives, and taking out a small area of Paix. So it again becomes time to leave.

‘Children of the Civil War’

Adventure by the GM
GM - Simson Leigh
While the group rest in Paix, we follow the fortunes of some of the other characters in Vendel. They are drawn into dark plots between the Vesten and vendel that leave no moral victory, and again suffer terrible berevement as one of their number is lost.

This is one of Simson's games, so don't ask me what was going on!

‘The Calm before the Storm’

Arriving in Charouse the group become involved in a plot against Anne Du Montaigne. Their actions earn the favour of the Empereur himself, even though a storm begins to brew among the people.

‘The Worse Alternative’

The group discover a portal to another version of Théah, one where the Syrneth have conquered most of the world. Can they escape with their freinds, of will they fall to the predations of these terrible otherworldly creatures and their collaborators?

‘The Darkest Hour’

A piece of thrown fruit turns Charouse into a bloody rage. The revolution is here, and no one will be safe.