Main
Characters
Setting
Act I
Act II
Act III
Monsters
Unisystem
 

Act III - Exterminate!

Scene 1 – New Arrivals
The crash is the sound of a spacecraft crashing into the Bronze.
Luckily, the craft is extremely resilient and little of it is damaged, unluckily it is a Dalek attack ship. The time rift has opened into one of the weakest areas of the time continuum, the war between the Daleks and the Time lords. This ship has been pulled out of it’s time. It is a small vessel, containing around 200 Daleks. Sadly that is more than enough to destroy Sunnydale and possibly even the Earth. If the players go to investigate the Bronze, they will see something like this.

The Daleks quickly take control of the area around the Bronze and kill a few of the Sash’Nak demons who come to investigate. They begin to spread all over, even to Sunnydale High. They set up a base in the Bronze, and begin to construct a device to stabilise the time portal, which will allow them to summon reinforcements. Once they have established a perimeter they will begin scanning the area. They will detect the TARDIS at this point and send out a team to acquire it. This leads them to assume that this area is a Time Lord stronghold, and therefore an important strategic area in the war.

The players will need to discover what they are up to before they can stop them. So a subtle sneak around the Bronze is in order.

A few simple acts of violence will destroy the Dalek time equipment in the Bronze, but doing so will destabilise the portal again. Sadly the portal needs to be stable to be closed properly. So the Doctor will need the group to find a way to give him time with the Dalek tech. He needs a few moments to reset the device, and then it can be blown up. The portal should remain stable for a few hours, which is about as long as it will take the Daleks to repair the equipment.

Scene 2 – Repairs and Theft
Hopefully, there is not no longer any danger of Dalek Reinforcements arriving for a while. The Doctor needs a working TARDIS to close the time portal, but luckily the technology he needs is aboard the Dalek ship. He must sneak aboard the Dalek ship and steal part of their time technology, which will not be easy. Luckily the Daleks are quite busy in the Bronze, so finding an unoccupied area is simple. Also the technology is not especially important, so pretty much any corridor will do. Sadly the instant the TARDIS appears in the ship, alarms will sound. The Doctor will have to be quick or very, very subtle to get what he needs.

However, he does have one thing on his side; the Daleks are scared of him. They have met him before and will be extremely cautious. Any Dalek soldier he meets will need to report the Doctor’s presence and await orders, as just shooting may be the Doctor’s plan. This will only give the Doctor a few seconds, and also only work once, but that might be all he needs.

Scene 3 – Closing the Portal
By now the TARDIS has the parts it needs and can travel where it will. However the stabilising of the portal has made all the Sash’Nak demons corporeal and they have set out to conquer. The Daleks object to their presence in such a strategic position and battle is joined. Betryal himself may also be leading his troops, blasting anything that crosses his path. This makes going outside very dangerous indeed as legions of demons sweep down on Daleks blasting everything in sight with death rays. However, it does mean that no one is paying attention to the characters.

All the group need to do now is close the portal. However it now covers a wide area. The TARDIS must land in a reasonably central location and two ‘Temporal Energisers’ must be placed nearby. These Temporal Energisers are thin metal devices about four feet high, and are standard TARDIS equipment. They must be placed a good distance away from the TARDIS to extend its temporal field. Unfortunately they need to be connected with wires to the TARDIS (it is only an old type 40 unit). So while the Doctor sets up the field top close the portal, two groups must venture into the streets of Sunnydale to position and protect the Temporal Energisers.

With much screaming and groaning from the TARDIS, the plan will work if the energisers remain unharmed. You can build atmosphere with all manner of special effects and threats while the TARDIS does its thing. Wires may get broken at the last minute, or bad guys may attempt to capture one of the groups while they set up. This last moment should involve everyone either in the TARDIS getting the field to work or with the Energisers in a war zone.

When the field works the effects are instant once it has built up enough power. The Castle and Demons are sucked back in time to where they are meant to be. The same happens to the Dalek ship, or it could be crumbled to dust as the temporal energies erase it (and its crew) from existence.

When the dust has settled, the characters have saved the day. You should role-play a goodbye scene to round things off. In one of my games the Doctor gave each of the group a present that would be useful in the future.

Buffy and the gang will now want to have words with the trio. The Doctor needs to find somewhere to recharge the TARDIS (which has suffered in the adventure) and knows a nice energy rift he can park it on is Cardiff.